![]() ![]() This can be created by copy your existing keyframe and doing small modifications to it. Step 8: After some blank frames are created, we need to create your second keyframe. This will add some blank frames after the first keyframe. Step 7: You can add some blank frames by clicking on the F5 key 4-5 times. You can have multiple instances of the same drawing to create your scene with ease. By doing this, you can use that drawing multiple times in your frame. Step 6: You can create the symbol of your drawing created in Adobe by selecting the entire drawing, right-click on the selection and then select “ Convert to Symbol “. The keyframe after 4-5 normal frames will produce good animation. It is not necessary to have an image in each frame. These are the frames that have images and form the starting point of animation. You can either import some images/frames or draw on your own by using Flash’s drawing tools. ![]() This is the layer from where your animations start. Before creating any image or sketching, create the basic background for your project, name that layer as background, and lock that layer.Īfter the background layer is formed now, we will create the second layer. Step 5: As you click on Frame, your timeline will be automatically populated. For this, you need to click F5 or click on Insert command in toolbox > Timeline > Frame. Step 4: After that, the next step is to design the new frame or image.
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